vulkan: Programmatically add RoundingModeRTE to all shaders when the device supports it (#21572)

* vulkan: Programmatically add RoundingModeRTE to all shaders when the device supports it

* use FetchContent to get SPIRV-Headers

* Fetch spirv-headers unconditionally

* remove fetchcontent, rely on installed headers

* fix ubuntu job

* Update docs/build.md
This commit is contained in:
Jeff Bolz
2026-04-14 15:17:45 +02:00
committed by GitHub
parent f4b5bf2f32
commit 1f30ac0cea
19 changed files with 144 additions and 175 deletions
@@ -2,7 +2,6 @@
#extension GL_EXT_shader_16bit_storage : require
#include "rte.glsl"
#include "rope_params.glsl"
layout(local_size_x = 1, local_size_y = 256, local_size_z = 1) in;