vulkan: Programmatically add RoundingModeRTE to all shaders when the device supports it (#21572)
* vulkan: Programmatically add RoundingModeRTE to all shaders when the device supports it * use FetchContent to get SPIRV-Headers * Fetch spirv-headers unconditionally * remove fetchcontent, rely on installed headers * fix ubuntu job * Update docs/build.md
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@@ -2,7 +2,6 @@
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#extension GL_EXT_shader_16bit_storage : require
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#include "rte.glsl"
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#include "rope_params.glsl"
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layout(local_size_x = 1, local_size_y = 256, local_size_z = 1) in;
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