vulkan: Programmatically add RoundingModeRTE to all shaders when the device supports it (#21572)
* vulkan: Programmatically add RoundingModeRTE to all shaders when the device supports it * use FetchContent to get SPIRV-Headers * Fetch spirv-headers unconditionally * remove fetchcontent, rely on installed headers * fix ubuntu job * Update docs/build.md
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@@ -4,7 +4,6 @@
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#extension GL_EXT_control_flow_attributes : require
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#extension GL_EXT_shader_explicit_arithmetic_types_int32 : require
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#include "rte.glsl"
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#include "types.glsl"
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layout (push_constant) uniform parameter
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