vulkan: support non-contig unary/glu ops (#24215)
* vulkan: support non-contig unary/glu ops Change unary/glu ops to pass in all strides and use fastdiv for the index calculation. Put all unary ops in one file, similar to glu, to share the code. codex went ahead and added expm1 without me asking, but I had to make it do a real precision analysis rather than just making stuff up. unary.comp initially couldn't use generic_unary_head because there wasn't space for xielu's additional constants. Fixing this required packing the fastdiv 'L' values. * attempt to workaround compiler bug * resolve conflict from #23991 * use expm1
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@@ -20,11 +20,11 @@ void main() {
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return;
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}
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const uint i3 = fastdiv(idx, p.ne1_012mp, p.ne1_012L);
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const uint i3 = fastdiv(idx, p.ne1_012mp, fastdiv_L(p.ne1_Ls, 0));
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const uint i3_offset = i3 * p.ne12*p.ne11*p.ne10;
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const uint i2 = fastdiv(idx - i3_offset, p.ne1_01mp, p.ne1_01L);
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const uint i2 = fastdiv(idx - i3_offset, p.ne1_01mp, fastdiv_L(p.ne1_Ls, 1));
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const uint i2_offset = i2*p.ne11*p.ne10;
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const uint i1 = fastdiv(idx - i3_offset - i2_offset, p.ne1_0mp, p.ne1_0L);
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const uint i1 = fastdiv(idx - i3_offset - i2_offset, p.ne1_0mp, fastdiv_L(p.ne1_Ls, 2));
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const uint i0 = idx - i3_offset - i2_offset - i1*p.ne10;
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const uint p1 = floatBitsToUint(p.param1);
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