vulkan: Optimize GGML_OP_CUMSUM (#18417)

* vulkan: Optimize GGML_OP_CUMSUM

There are two paths: The preexisting one that does a whole row per workgroup
in a single shader, and one that splits each row into multiple blocks and does
two passes. The first pass computes partials within a block, the second adds
the block partials to compute the final result. The multipass shader is used
when there are a small number of large rows.

In the whole-row shader, handle multiple elements per invocation.

* use 2 ELEM_PER_THREAD for AMD/Intel

* address feedback
This commit is contained in:
Jeff Bolz
2026-01-02 15:32:30 -06:00
committed by GitHub
parent 706e3f93a6
commit 18ddaea2ae
5 changed files with 213 additions and 18 deletions
+57 -4
View File
@@ -765,6 +765,9 @@ struct vk_device_struct {
vk_pipeline pipeline_topk_f32[num_topk_pipelines];
vk_pipeline pipeline_sum_rows_f32;
vk_pipeline pipeline_cumsum_f32;
vk_pipeline pipeline_cumsum_small_f32;
vk_pipeline pipeline_cumsum_multipass1_f32;
vk_pipeline pipeline_cumsum_multipass2_f32;
vk_pipeline pipeline_argmax_f32;
vk_pipeline pipeline_count_equal_i32;
std::map<vk_solve_tri_pipeline_state, vk_pipeline> pipeline_solve_tri_f32;
@@ -4178,7 +4181,11 @@ static void ggml_vk_load_shaders(vk_device& device) {
ggml_vk_create_pipeline(device, device->pipeline_sum_rows_f32, "sum_rows_f32", sum_rows_f32_len, sum_rows_f32_data, "main", 2, sizeof(vk_op_sum_rows_push_constants), {1, 1, 1}, { device->subgroup_size }, 1);
ggml_vk_create_pipeline(device, device->pipeline_cumsum_f32, "cumsum_f32", cumsum_f32_len, cumsum_f32_data, "main", 2, sizeof(vk_op_sum_rows_push_constants), {1, 1, 1}, { 128, device->subgroup_size }, 1, true, true, device->subgroup_size);
const uint32_t cumsum_elem_per_thread = (device->vendor_id == VK_VENDOR_ID_AMD || device->vendor_id == VK_VENDOR_ID_INTEL) ? 2 : 4;
ggml_vk_create_pipeline(device, device->pipeline_cumsum_f32, "cumsum_f32", cumsum_f32_len, cumsum_f32_data, "main", 2, sizeof(vk_op_sum_rows_push_constants), {1, 1, 1}, { 256, device->subgroup_size, cumsum_elem_per_thread }, 1, true, true, device->subgroup_size);
ggml_vk_create_pipeline(device, device->pipeline_cumsum_small_f32, "cumsum_f32", cumsum_f32_len, cumsum_f32_data, "main", 2, sizeof(vk_op_sum_rows_push_constants), {1, 1, 1}, { 128, device->subgroup_size, 1 }, 1, true, true, device->subgroup_size);
ggml_vk_create_pipeline(device, device->pipeline_cumsum_multipass1_f32, "cumsum_multipass1_f32", cumsum_multipass1_f32_len, cumsum_multipass1_f32_data, "main", 3, sizeof(vk_op_sum_rows_push_constants), {256, 1, 1}, { 256, device->subgroup_size }, 1, true, true, device->subgroup_size);
ggml_vk_create_pipeline(device, device->pipeline_cumsum_multipass2_f32, "cumsum_multipass2_f32", cumsum_multipass2_f32_len, cumsum_multipass2_f32_data, "main", 3, sizeof(vk_op_sum_rows_push_constants), {256, 1, 1}, { 256, device->subgroup_size }, 1, true, true, device->subgroup_size);
ggml_vk_create_pipeline(device, device->pipeline_count_equal_i32, "count_equal_i32", count_equal_i32_len, count_equal_i32_data, "main", 3, sizeof(vk_op_push_constants), {512, 1, 1}, { device->subgroup_size }, 1);
@@ -8804,7 +8811,11 @@ static vk_pipeline ggml_vk_op_get_pipeline(ggml_backend_vk_context * ctx, const
return nullptr;
case GGML_OP_CUMSUM:
if (src0->type == GGML_TYPE_F32 && dst->type == GGML_TYPE_F32) {
return ctx->device->pipeline_cumsum_f32;
if (src0->ne[0] <= 512) {
return ctx->device->pipeline_cumsum_small_f32;
} else {
return ctx->device->pipeline_cumsum_f32;
}
}
return nullptr;
case GGML_OP_SOLVE_TRI:
@@ -10708,8 +10719,50 @@ static void ggml_vk_mean(ggml_backend_vk_context * ctx, vk_context& subctx, cons
}
static void ggml_vk_cumsum(ggml_backend_vk_context * ctx, vk_context& subctx, const ggml_tensor * src0, ggml_tensor * dst) {
vk_op_sum_rows_push_constants p = vk_op_sum_rows_push_constants_init(src0, dst, src0->ne[0]);
ggml_vk_op_f32(ctx, subctx, src0, nullptr, nullptr, nullptr, dst, GGML_OP_CUMSUM, p);
vk_op_sum_rows_push_constants pc = vk_op_sum_rows_push_constants_init(src0, dst, src0->ne[0]);
// Use the single pass shader when the rows are small or there are enough rows to fill the GPU.
// For fewer, larger rows, use the multipass shader to spread each row across SMs.
if (dst->ne[0] <= 4096 || ggml_nrows(dst) >= ctx->device->shader_core_count) {
ggml_vk_op_f32(ctx, subctx, src0, nullptr, nullptr, nullptr, dst, GGML_OP_CUMSUM, pc);
return;
}
// First pass computes partial sums within a block, and stores the last partial
// to the temp buffer. Second pass sums the block partials from the temp buffer
// and adds that to the result of the first pass.
vk_pipeline pipeline1 = ctx->device->pipeline_cumsum_multipass1_f32;
vk_pipeline pipeline2 = ctx->device->pipeline_cumsum_multipass2_f32;
GGML_ASSERT(pipeline1 != nullptr && pipeline2 != nullptr);
ggml_pipeline_request_descriptor_sets(ctx, pipeline1, 1);
ggml_pipeline_request_descriptor_sets(ctx, pipeline2, 1);
std::array<uint32_t, 3> elements;
elements[0] = dst->ne[0];
elements[1] = (uint32_t)ggml_nrows(dst);
elements[2] = 1;
size_t temp_size = sizeof(float) * elements[0] * ggml_nrows(dst);
if (ctx->prealloc_size_split_k < temp_size) {
ctx->prealloc_size_split_k = temp_size;
ggml_vk_preallocate_buffers(ctx, subctx);
}
vk_subbuffer src_buf = ggml_vk_tensor_subbuffer(ctx, src0);
vk_subbuffer dst_buf = ggml_vk_tensor_subbuffer(ctx, dst);
vk_subbuffer temp_buf = ggml_vk_subbuffer(ctx, ctx->prealloc_split_k, 0);
if (ctx->prealloc_split_k_need_sync) {
ggml_vk_sync_buffers(ctx, subctx);
}
ggml_vk_dispatch_pipeline(ctx, subctx, pipeline1, {src_buf, dst_buf, temp_buf}, pc, elements);
ggml_vk_sync_buffers(ctx, subctx);
ggml_vk_dispatch_pipeline(ctx, subctx, pipeline2, {src_buf, dst_buf, temp_buf}, pc, elements);
ctx->prealloc_split_k_need_sync = true;
}
static void ggml_vk_argmax(ggml_backend_vk_context * ctx, vk_context& subctx, const ggml_tensor * src0, ggml_tensor * dst) {