ggml-cpu: drop support for nnpa intrinsics (#15821)
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@@ -114,26 +114,6 @@ extern "C" {
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#define GGML_CPU_COMPUTE_FP32_TO_FP16(x) riscv_compute_fp32_to_fp16(x)
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#define GGML_CPU_FP16_TO_FP32(x) GGML_CPU_COMPUTE_FP16_TO_FP32(x)
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#define GGML_CPU_FP32_TO_FP16(x) GGML_CPU_COMPUTE_FP32_TO_FP16(x)
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#elif defined(__NNPA__)
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#define GGML_CPU_COMPUTE_FP16_TO_FP32(x) nnpa_compute_fp16_to_fp32(x)
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#define GGML_CPU_COMPUTE_FP32_TO_FP16(x) nnpa_compute_fp32_to_fp16(x)
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#define GGML_CPU_FP16_TO_FP32(x) GGML_CPU_COMPUTE_FP16_TO_FP32(x)
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#define GGML_CPU_FP32_TO_FP16(x) GGML_CPU_COMPUTE_FP32_TO_FP16(x)
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static inline float nnpa_compute_fp16_to_fp32(ggml_fp16_t h) {
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uint16x8_t v_h = vec_splats(h);
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uint16x8_t v_hd = vec_convert_from_fp16(v_h, 0);
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return vec_extend_to_fp32_hi(v_hd, 0)[0];
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}
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static inline ggml_fp16_t nnpa_compute_fp32_to_fp16(float f) {
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float32x4_t v_f = vec_splats(f);
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float32x4_t v_zero = vec_splats(0.0f);
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uint16x8_t v_hd = vec_round_from_fp32(v_f, v_zero, 0);
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uint16x8_t v_h = vec_convert_to_fp16(v_hd, 0);
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return vec_extract(v_h, 0);
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}
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#endif
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// precomputed f32 table for f16 (256 KB)
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@@ -1156,11 +1136,6 @@ static inline void __lsx_f16x4_store(ggml_fp16_t * x, __m128 y) {
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#define GGML_F16_EPR GGML_F32_EPR
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static inline float32x4_t __lzs_f16cx4_load(const ggml_fp16_t * x) {
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#if defined(__NNPA__)
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uint16x8_t v_x = vec_xl(0, (const ggml_fp16_t *)x);
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uint16x8_t v_xd = vec_convert_from_fp16(v_x, 0);
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return vec_extend_to_fp32_hi(v_xd, 0);
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#else
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float tmp[4];
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for (int i = 0; i < 4; i++) {
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@@ -1170,20 +1145,9 @@ static inline float32x4_t __lzs_f16cx4_load(const ggml_fp16_t * x) {
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// note: keep type-cast here to prevent compiler bugs
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// see: https://github.com/ggml-org/llama.cpp/issues/12846
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return vec_xl(0, (const float *)(tmp));
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#endif
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}
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static inline void __lzs_f16cx4_store(ggml_fp16_t * x, float32x4_t v_y) {
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#if defined(__NNPA__)
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float32x4_t v_zero = vec_splats(0.0f);
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uint16x8_t v_xd = vec_round_from_fp32(v_y, v_zero, 0);
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uint16x8_t v_x = vec_convert_to_fp16(v_xd, 0);
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x[0] = vec_extract(v_x, 0);
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x[1] = vec_extract(v_x, 1);
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x[2] = vec_extract(v_x, 2);
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x[3] = vec_extract(v_x, 3);
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#else
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float arr[4];
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// note: keep type-cast here to prevent compiler bugs
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@@ -1193,7 +1157,6 @@ static inline void __lzs_f16cx4_store(ggml_fp16_t * x, float32x4_t v_y) {
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for (int i = 0; i < 4; i++) {
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x[i] = GGML_CPU_FP32_TO_FP16(arr[i]);
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}
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#endif
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}
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#define GGML_F16_VEC GGML_F32x4
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