ggml-cpu: drop support for nnpa intrinsics (#15821)

This commit is contained in:
Aaron Teo
2025-09-06 11:27:28 +08:00
committed by GitHub
parent fd621880f3
commit 186415d595
8 changed files with 32 additions and 144 deletions
-37
View File
@@ -114,26 +114,6 @@ extern "C" {
#define GGML_CPU_COMPUTE_FP32_TO_FP16(x) riscv_compute_fp32_to_fp16(x)
#define GGML_CPU_FP16_TO_FP32(x) GGML_CPU_COMPUTE_FP16_TO_FP32(x)
#define GGML_CPU_FP32_TO_FP16(x) GGML_CPU_COMPUTE_FP32_TO_FP16(x)
#elif defined(__NNPA__)
#define GGML_CPU_COMPUTE_FP16_TO_FP32(x) nnpa_compute_fp16_to_fp32(x)
#define GGML_CPU_COMPUTE_FP32_TO_FP16(x) nnpa_compute_fp32_to_fp16(x)
#define GGML_CPU_FP16_TO_FP32(x) GGML_CPU_COMPUTE_FP16_TO_FP32(x)
#define GGML_CPU_FP32_TO_FP16(x) GGML_CPU_COMPUTE_FP32_TO_FP16(x)
static inline float nnpa_compute_fp16_to_fp32(ggml_fp16_t h) {
uint16x8_t v_h = vec_splats(h);
uint16x8_t v_hd = vec_convert_from_fp16(v_h, 0);
return vec_extend_to_fp32_hi(v_hd, 0)[0];
}
static inline ggml_fp16_t nnpa_compute_fp32_to_fp16(float f) {
float32x4_t v_f = vec_splats(f);
float32x4_t v_zero = vec_splats(0.0f);
uint16x8_t v_hd = vec_round_from_fp32(v_f, v_zero, 0);
uint16x8_t v_h = vec_convert_to_fp16(v_hd, 0);
return vec_extract(v_h, 0);
}
#endif
// precomputed f32 table for f16 (256 KB)
@@ -1156,11 +1136,6 @@ static inline void __lsx_f16x4_store(ggml_fp16_t * x, __m128 y) {
#define GGML_F16_EPR GGML_F32_EPR
static inline float32x4_t __lzs_f16cx4_load(const ggml_fp16_t * x) {
#if defined(__NNPA__)
uint16x8_t v_x = vec_xl(0, (const ggml_fp16_t *)x);
uint16x8_t v_xd = vec_convert_from_fp16(v_x, 0);
return vec_extend_to_fp32_hi(v_xd, 0);
#else
float tmp[4];
for (int i = 0; i < 4; i++) {
@@ -1170,20 +1145,9 @@ static inline float32x4_t __lzs_f16cx4_load(const ggml_fp16_t * x) {
// note: keep type-cast here to prevent compiler bugs
// see: https://github.com/ggml-org/llama.cpp/issues/12846
return vec_xl(0, (const float *)(tmp));
#endif
}
static inline void __lzs_f16cx4_store(ggml_fp16_t * x, float32x4_t v_y) {
#if defined(__NNPA__)
float32x4_t v_zero = vec_splats(0.0f);
uint16x8_t v_xd = vec_round_from_fp32(v_y, v_zero, 0);
uint16x8_t v_x = vec_convert_to_fp16(v_xd, 0);
x[0] = vec_extract(v_x, 0);
x[1] = vec_extract(v_x, 1);
x[2] = vec_extract(v_x, 2);
x[3] = vec_extract(v_x, 3);
#else
float arr[4];
// note: keep type-cast here to prevent compiler bugs
@@ -1193,7 +1157,6 @@ static inline void __lzs_f16cx4_store(ggml_fp16_t * x, float32x4_t v_y) {
for (int i = 0; i < 4; i++) {
x[i] = GGML_CPU_FP32_TO_FP16(arr[i]);
}
#endif
}
#define GGML_F16_VEC GGML_F32x4