vulkan: implement ABS and NEG (#17245)

* docs: update Vulkan ops

* vulkan: add NEG op

* vulkan: add ABS op

---------

Signed-off-by: Giuseppe Scrivano <gscrivan@redhat.com>
This commit is contained in:
Giuseppe Scrivano
2025-11-15 12:00:29 +01:00
committed by GitHub
parent 439342ea0b
commit 1568d13c2c
6 changed files with 14618 additions and 4375 deletions
@@ -0,0 +1,21 @@
#version 450
#include "generic_head.glsl"
#include "types.glsl"
#extension GL_EXT_control_flow_attributes : enable
layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
layout (binding = 0) readonly buffer X {A_TYPE data_a[];};
layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
void main() {
const uint i = gl_GlobalInvocationID.z * 262144 + gl_GlobalInvocationID.y * 512 + gl_GlobalInvocationID.x;
if (i >= p.KX) {
return;
}
data_d[i] = D_TYPE(abs(float(data_a[i])));
}
@@ -0,0 +1,20 @@
#version 450
#include "generic_head.glsl"
#include "types.glsl"
#extension GL_EXT_control_flow_attributes : enable
layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
layout (binding = 0) readonly buffer X {A_TYPE data_a[];};
layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
void main() {
const uint i = gl_GlobalInvocationID.z * 262144 + gl_GlobalInvocationID.y * 512 + gl_GlobalInvocationID.x;
if (i >= p.KX) {
return;
}
data_d[i] = D_TYPE(-float(data_a[i]));
}
@@ -827,6 +827,8 @@ void process_shaders() {
string_to_spv("silu_f32", "silu.comp", {{"A_TYPE", "float"}, {"D_TYPE", "float"}});
string_to_spv("relu_f16", "relu.comp", {{"A_TYPE", "float16_t"}, {"D_TYPE", "float16_t"}});
string_to_spv("relu_f32", "relu.comp", {{"A_TYPE", "float"}, {"D_TYPE", "float"}});
string_to_spv("neg_f16", "neg.comp", {{"A_TYPE", "float16_t"}, {"D_TYPE", "float16_t"}});
string_to_spv("neg_f32", "neg.comp", {{"A_TYPE", "float"}, {"D_TYPE", "float"}});
string_to_spv("tanh_f16", "tanh.comp", {{"A_TYPE", "float16_t"}, {"D_TYPE", "float16_t"}});
string_to_spv("tanh_f32", "tanh.comp", {{"A_TYPE", "float"}, {"D_TYPE", "float"}});
string_to_spv("sigmoid_f16", "sigmoid.comp", {{"A_TYPE", "float16_t"}, {"D_TYPE", "float16_t"}});
@@ -835,6 +837,8 @@ void process_shaders() {
string_to_spv("hardsigmoid_f32","hardsigmoid.comp", {{"A_TYPE", "float"}, {"D_TYPE", "float"}});
string_to_spv("hardswish_f16", "hardswish.comp", {{"A_TYPE", "float16_t"}, {"D_TYPE", "float16_t"}});
string_to_spv("hardswish_f32", "hardswish.comp", {{"A_TYPE", "float"}, {"D_TYPE", "float"}});
string_to_spv("abs_f16", "abs.comp", {{"A_TYPE", "float16_t"}, {"D_TYPE", "float16_t"}});
string_to_spv("abs_f32", "abs.comp", {{"A_TYPE", "float"}, {"D_TYPE", "float"}});
for (auto rte : {false, true}) {
std::string suffix = rte ? "_rte" : "";