vulkan: restore -inf check in FA shaders (#19582)
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@@ -176,7 +176,14 @@ void main() {
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tensorLayoutM = setTensorLayoutStrideNV(tensorLayoutM, m_stride, 1);
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tensorLayoutM = setTensorLayoutClampValueNV(tensorLayoutM, 0xfc00); // -inf in float16_t
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coopmat<float16_t, gl_ScopeWorkgroup, Br, Bc, gl_MatrixUseAccumulator> mvmax;
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coopMatLoadTensorNV(mv, data_m, m_offset, sliceTensorLayoutNV(tensorLayoutM, i * Br, Br, j * Bc, Bc));
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// skip the block if the mask is entirely -inf
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coopMatReduceNV(mvmax, mv, gl_CooperativeMatrixReduceRowAndColumnNV, maxReduceFp16);
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if (mvmax[0] <= NEG_FLT_MAX_OVER_2) {
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continue;
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}
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} else {
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tensorLayoutNV<2, Clamp> tensorLayoutM = createTensorLayoutNV(2, Clamp);
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// Don't clamp against nem1 when GQA is enabled
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@@ -184,7 +191,14 @@ void main() {
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tensorLayoutM = setTensorLayoutDimensionNV(tensorLayoutM, m_height, KV);
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tensorLayoutM = setTensorLayoutStrideNV(tensorLayoutM, m_stride, 1);
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coopmat<float16_t, gl_ScopeWorkgroup, Br, Bc, gl_MatrixUseAccumulator> mvmax;
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coopMatLoadTensorNV(mv, data_m, m_offset, sliceTensorLayoutNV(tensorLayoutM, i * Br, Br, j * Bc, Bc));
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// skip the block if the mask is entirely -inf
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coopMatReduceNV(mvmax, mv, gl_CooperativeMatrixReduceRowAndColumnNV, maxReduceFp16);
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if (mvmax[0] <= NEG_FLT_MAX_OVER_2) {
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continue;
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}
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}
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}
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}
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