vulkan: restore -inf check in FA shaders (#19582)

This commit is contained in:
Jeff Bolz
2026-02-13 13:35:29 -06:00
committed by GitHub
parent b48e80f677
commit 05a6f0e894
4 changed files with 49 additions and 1 deletions
@@ -176,7 +176,14 @@ void main() {
tensorLayoutM = setTensorLayoutStrideNV(tensorLayoutM, m_stride, 1);
tensorLayoutM = setTensorLayoutClampValueNV(tensorLayoutM, 0xfc00); // -inf in float16_t
coopmat<float16_t, gl_ScopeWorkgroup, Br, Bc, gl_MatrixUseAccumulator> mvmax;
coopMatLoadTensorNV(mv, data_m, m_offset, sliceTensorLayoutNV(tensorLayoutM, i * Br, Br, j * Bc, Bc));
// skip the block if the mask is entirely -inf
coopMatReduceNV(mvmax, mv, gl_CooperativeMatrixReduceRowAndColumnNV, maxReduceFp16);
if (mvmax[0] <= NEG_FLT_MAX_OVER_2) {
continue;
}
} else {
tensorLayoutNV<2, Clamp> tensorLayoutM = createTensorLayoutNV(2, Clamp);
// Don't clamp against nem1 when GQA is enabled
@@ -184,7 +191,14 @@ void main() {
tensorLayoutM = setTensorLayoutDimensionNV(tensorLayoutM, m_height, KV);
tensorLayoutM = setTensorLayoutStrideNV(tensorLayoutM, m_stride, 1);
coopmat<float16_t, gl_ScopeWorkgroup, Br, Bc, gl_MatrixUseAccumulator> mvmax;
coopMatLoadTensorNV(mv, data_m, m_offset, sliceTensorLayoutNV(tensorLayoutM, i * Br, Br, j * Bc, Bc));
// skip the block if the mask is entirely -inf
coopMatReduceNV(mvmax, mv, gl_CooperativeMatrixReduceRowAndColumnNV, maxReduceFp16);
if (mvmax[0] <= NEG_FLT_MAX_OVER_2) {
continue;
}
}
}
}